Ubisoft Bordeaux
In 2019, I joined Ubisoft Bordeaux as a Senior Tools Programmer to work on Beyond Good and Evil 2.
I work mainly on the dungeon creation tools and pipelines in close collaboration with the level designers and artists.
I also worked on a Constraint Programming-based solution for procedural dungeon generation with a researcher from LaBRI. The result of our work was presented at the CP2021 conference.